On Being and Deliciousness, with Wil Shipley

It's been awhile since we've had a nice chewable interview on the site, and I'm pleased to offer up a special treat: Wil Shipley of Delicious Monster, makers of Delicious Library. Mike Matas was going to sit in also (the couch comes with an ottoman), but as we'll get to, he has recently left the company for another opportunity.
If you've never heard of Wil, he has an interesting pedigree. He co-founded and helped lead The Omni Group for almost ten years, which originally developed software for the NeXTSTEP platform and now develops apps for Mac OS X. Omni Group is known for porting games, and apps like OmniWeb, OmniGraffle and OmniOutliner. After leaving Omni, he joined forces with another ex-Omni employee -- Mike Matas -- to start Delicious Monster.
Their first product, Delicious Library, billed itself as "The greatest media cataloging software in the world", and enjoyed an astonishing level of publicity and sales. It's features are too numerous to go into here, and are best seen via downloading the demo. If you don't have a Mac, the below screenshot should give you an idea...

Fair warning: This is a long interview, and it's all over the map, but there is another delicious treat waiting at the end...
Most know you and Mike left The Omni Group to form Delicious Monster, but the story of why you left hasn't come out. Why did you leave, and do you ever miss it?
It's hard to talk about leaving a company without sounding, I don't know... sniveling? I guess the biggest thing is, it wasn't my idea.
There were three of us on the board of directors, and the other two asked me to leave. I was told it was because I'd be happier on my own, where I could realize my own ideas and control my own destiny, since I hadn't been running Omni for about two years at that point, and I was clashing with management on an almost daily basis.
Obviously, I can only speculate on their reasons, but I would describe my style as "maveric," and most the company wasn't into that at this point. We had meetings where the consensus was "we're not an engineering company any more, we're a market-driven company," and that's the antithesis of the company I founded.
I'm also notorious for having a bad schedule (I've had insomnia since I was like twelve), and Ken felt like I couldn't effectively be part of the management team if I wasn't there during "core hours."
Whether they made the right decision for Omni is obviously something for Omni to say, and not me. At that point our most successful product release (and the ONLY product we released in those two years) had been the project that I'd just led (OmniGraffle 3), and this version had been written by me and two engineers off-site (one in another state), so I felt like this was a pretty clear indication that core hours aren't as important as, say, having a clear vision and motivating your people.
I started feeling like actual evidence and experience wasn't as important to Omni as was what was written in management and software books; so I was branded the crazy guy who wanted to ignore all the sage advice of my elders. Time and again our old policies, which had led to our success, were replaced by more conservative policies recommended by 'experts'.
My feeling was (and is): You don't adopt the mannerisms of big, successful companies when you're small, because those mannerisms aren't what made the companies successful.
They're actually symptoms of what is killing the company, because it's become too big. It's like if you meet an really old, really rich guy covered in liver spots and breathing with an oxygen tank, and you say, "I want to be rich, too, so I'm going to start walking with a cane and I'm going to act crotchety and I'm going to get liver disease."
The really important thing to remember is that what worked once won't necessarily work again, and in fact is less likely to work again because it's been done.
For example, the lesson from the iPod should be, "keep doing good designs and exploring new markets and providing integrated solutions until you hit on something people love," not, "come out with an MP3 player with a scroll-wheel and you'll make a zillion dollars." Because, as we've seen, companies that have done the latter have really flopped.
I certainly don't miss the last couple years at Omni, but I still love many of the guys there and I'm nostalgic for the early days. Some of us still do get to hang out, though, and I think my relationships with those guys are better now that they don't have to think of me as one of the people running the place.
If we fast-forward to Delicious Library, one of the notable things about its launch was just how much publicity it got for a brand new app; more than many apps from companies with larger 'backing'.
How important is marketing to the success of an app, and how do you approach getting the word out?
Marketing is huge. I've always felt there are two, equally-important parts to success: Step one is to create buzz, and step two is to exceed everyone's expectations. If you miss either step you're hosed.
Examples: Microsoft for years has been great at marketing but horrible at fulfilling even basic expectations (eg, "Will this computer run for a week without getting infected?"), and it's obviously catching up with them. Apple's been horrible at marketing (eg, "Hey, dummy, stop using your stupid PC and use our cool computer, you stupid idiot.") until very recently (cf, iPod), but their products have really rocked since 1997.
We were basically lucky in that we came out of the gate with a product that people really, really wanted (I think every programmer's first project is some kind of media database) and a look that was really, really cool (Go Mike). I'd like to at this point give Mike credit for coming up with almost all of the amazing UI, but I will say that the original idea for rendering the items as actual books and CDs and DVDs (with cases) on actual shelves was mine.
Mike's going to claim it was his, because he thought of it first, but he abandoned it and I called him one night and said we had to do it and we argued it out for a long time. (It was his idea to draw the full-sized covers instead of having a flat table like everyone else.)
To get the word out, we basically just talked directly to the various Mac websites and asked them to talk about us. This is the oldest technique there is in marketing, and it's still valid. Press the flesh, ask them point-blank to cover you. Mike did most of this, and it was obviously very successful.
Lets talk about that real-world interface metaphor for a moment. Users seem to really dig it in your app, but in the past these types of interfaces (Microsoft BOB and the QuickTime 4.0 player come to mind) have been recieved very poorly both by users and UI engineers.
Why do you think it works for your app while failing for others, and is it the kind of thing you 'felt' would work or had to do a lot of testing so you'd know you weren't bringing Microsoft BOB to the Mac?
I knew it'd work from the beginning, actually. The actual credit for the real-world metaphor in Delicious Library is a bit lost in the mists of my brain, but my recollection is that Mike always wanted to do full-size, beautiful covers, and one day I said, "Hey, look, let's draw them the correct sizes and aspect ratios and put shines on them and put them on shelves."
And Mike said (as he always did), "Yah, I thought of that last week, but I decided against it", and I said (as I always did), "Well, I think it'll be totally cool and compelling and we should do it and blah blah blah (half hour passes) and then when we eventually do comics we can blah blah... (more time)" and so Mike started mocking it up and his first mock-ups were horrible but we instantly knew we were doing the right thing.
At one point we had an interface where we replaced Apple's brushed-metal with wood, and it looked really amazing but there were some technical issues and we finally decided that, actually, it was cool but it made the interface harder to understand. Sometimes you do stuff that's just cool for cool's sake, but you can't do it if it actually gets in the way of the app's transparency.
Speaking of cool for cool's sake... For v1.5, you added a Dashboard widget to Delicious Library, so one is able to click the Dashboard environment, click open your widget, search for a title, click it, then it opens up the title in Delicious Monster.
Is this something you think gets a lot of actual use, or is it the kind of thing you're just 'expected' to do for those who have upgraded to 10.4 as a good Mac developer?
I honestly don't know how many people actually use it, although a ton of people have sure downloaded it. I'd love to hear from customers on this. I'm not a big widget guy myself, but sometimes you put stuff out there and see if it catches hold.
The widget was originally a technology demo and then Mike said, "Hey, this is pretty cool", so we productized it. That's not our normal process of development, but if a cat drops into your lap, you might as well pet it.
How much of the success of your product would you attribute to its iSight integration, and what made you think people would want to point their iSights at things? Earlier, similar efforts, like the CueCat didn't exactly catch the world on fire...
I thought up the iSight barcode scanning on about day two of being brought onto the project. Mike originally started this project in his company ("Mad Softworks") after leaving Omni, and when I left he and I joined forces (and named the new company "Delicious Monster," after my mom's plant).
I knew iSight scanning would one of those things that would tickle people silly if I could get it working, but I honestly had no idea how barcodes worked or if I had the processing power or if I could learn enough QuickTime to get everything going.
It ended up taking about a month to code, and was a ton of fun. For the first couple weeks I just took screenshots of barcodes and read websites about them and did research on what's already been done.
It turns out there are a number of toolkits for reading barcodes from images, but they are all relatively very slow (multiple seconds per image) and the ones I tested gave very bad results even for what seemed like clean images.
Everyone appeared to be thinking of barcode scanning as an image-processing and recognition problem, but it's not; this technology was invented in the 70s with hand-swiped wand scanners and really crappy chips, so you instantly have to say to yourself, "What's the trick to this that allowed them to do it on hardware 1/1000th as powerful as what I have?"
There were three tricks, actually, not one, and it took me two weeks of research to figure them all out.
I am very much in awe of the guy who invented barcodes; they are incredibly elegant. One trick is to notice that every digit in a barcode is two black stripes and two white stripes, so if you've read black-white-black-white you know you have a digit, no matter how quickly it happened. (If it happened too quickly, you can decide you're reading garbage and just bail.)
One of the rules of writing algorithms that I've recently been sort of toying with is that we (as programmers) spend too much time trying to find provably correct solutions, when what we need to do is write really fast heuristics that fail incredibly gracefully.
This is almost always how nature works. You don't have to have every cell in your eye working perfectly to be able to see. We can put together images with an incredible amount of damage to the mechanism, because it fails so gracefully and organically.
This is, I am convinced, the next generation of programming, and it's something we're already starting to see: for instance, vision algorithms today are modeled much more closely after the workings of the eye, and are much more successful than they were twenty years ago.
Wait wait wait, can you elaborate on this heuristics bit being the next big thing, because you just bent some people's brains. When I normally think of heuristics in computer science, I think of either "an educated guess" or "good enough".
I.E., a game programmer doesn't have to run out Pi to the Nth degree to calculate the slope of a hill in a physics engine, because they can get something 'good enough' for the screen using a rougher calculation... but hasn't it always been like that out of necessity?
Heuristics (the way I'm using them) are basically algorithms that are not guaranteed to get the right answer all the time. Sometimes you can have a heuristic that gets you something close to the answer, and you (as the programmer) say, "This is close enough for government work."
This is a very old trick of programming, and it's a very powerful one on its own. Trying to make algorithms that never fail, and proving that they can never fail, is an entire branch of computer science and frankly one that I think is a dead end. Because that's not the way the world works.
When you look at biological systems, they are usually perfect machines; they have all these heuristics to deal with a variety of situations (hey, our core temperature is too hot, let's release sweat, which should cool us off) but none of them are anywhere near provably correct in all circumstances (hey, we're actually submerged in hot water, so sweat isn't effective in cooling us off). But they're good enough, and they fail gracefully.
You don't die immediately if sweating fails to cool you; you just grow uncomfortable and have to make a conscious reponse (hey, I think I'll get out of this hot tub now).
Programs need to be written this way. In the case of reading bar codes, you don't care if you read garbage a thousand times a second. It doesn't hurt you. If you write an algorithm that looks for barcodes everywhere in the image, even in the sky or in a face or a cup of coffee, it's not going to hurt anything. Eventually the user will hold up a valid barcode, it'll read it, the checksum will verify, and you're in business.
And the barcode recognizer doesn't have to understand every conceivable way a barcode can be screwed up. If the lighting is totally wrong, or the barcode is moving, the user has to take conscious action and, like, tilt the book differently or hold it still. But this kind of feedback is immediately evident, and it's totally natural.
Because I can try 1,000 times a second, I can give immediate feedback on whether I have a good enough image or not, so the user doesn't, like, take a picture, hold her breath for four seconds, have the software go "WRONG," try adjusting the book, take another picture, hold her breath...
Humans are incredibly good at trying new and random things when they get instant feedback. It's the basis of all learning for us, and it's an absolutely fundamental rule of UI design. (This is also the basis of the movement away from having modal dialogs that pop up and say, "Hey, you pressed a bad key!" If you have to pause and read and dismiss the dialog, the lesson you get is, "Stop trying to learn this program," not, "Try a different key."
The Mac and NeXTstep were pioneers in getting this right -- just beep if the user hits a wrong key, so if she wants she can lean on the whole keyboard and see if ANY keys are valid, and there's no punishment phase for it.)
I've pinged a bunch of users about your product, and the overriding issue that kept coming up was performance, in the vein of "It feels heavy" and "Where are the cycles going?". Where are the cycles going?
Drawing those dang covers, and displaying all the fiddly fields in the info pane. We use bindings for the fields, and there can be performance issues as you re-layout all the fields as you change selection rapidly.
The user's just looking at the selected item in the main view, usually, but we keep the inspector up-to-date. (It's pretty cool - if you select two books by "Larry Niven" that have nothing else in common, the author name will draw as "Larry Niven" instead of just "Multiple Selection" like most apps do.)
With the covers, we were having issues storing all those gorgeous hi-res covers in memory when we got beyond 400 items, so I actually keep them as JPEGs in memory and decompress them to the screen every time they draw. Obviously, this is not a fast way to draw, but it enabled us to handle collections of up to about 2,000 items in the cover view mode without the app just blowing up.
Of course the faster your graphics respond, the more the user enjoys the app, so we're definitely playing with this.
Delicious Library has a couple of features which have become its hallmarks, like the real-world interface and its iSight integration. Are there pet features you think have been underappreciated?
Listing items for sale on Amazon with a single click is one of my favorites. It's such a great way to make money and prune your collection.
I've tried to sell stuff on eBay: I wasted a day taking pretty photos of the item and touching them up and making a listing and figuring out where it should go, and by the time I got signed up and verified and super-verified and all that, I'd spent like $15 to list a single item, and then it didn't sell.
I then listed a stereo for sale on Amazon (I just found the product page if you're curious, mine sold years ago) and added mine by typing a single line describing its condition, and magically a couple months later I got e-mail from Amazon saying, "We've credited your account, please ship the item now."
I couldn't believe it. They have all 3D pictures and all the specs already entered for you; it's just so civilized compared to eBay.
You've had some time for Apple's announcement that they'll be moving to Intel to sink in. As a Cocoa developer, does this scare you, excite you, or both?
I've been here before -- in 1996 NeXT ported Nextstep (the basis of Cocoa) to the Intel processor, and my company ported all its apps and sold them "quad-fat." That meant they ran on four processors, same binary. It was cool as heck.
Apple decided to use the more marketing-friendly term "universal" instead of "fat", but the tools and principles are exactly the same as they were in 1997. (Eg, the tool to extract a single processor binary from a "universal" binary is still called "lipo," as in liposuction.)
The move to Intel is going to mean my laptop is a lot faster, and that I can play games on my main machine without waiting eight months for slower versions to come out on the Mac.
This latter point is huge; I must know 100 people who've said they'd switch to Mac except for games. Heck, I caved in and bought the littlest Intel box I could find ("Shuttle" case) so I could play Half-Life 2; and yes it's nice for games but it's still three times as big as the two Mac Minis that run my entire company, and twice as loud.
And, when it goes to 'sleep' the fan on the ATI X800 video card keeps running forever, and of course that tiny fan is the single most likely part to break, so sleep is really useless and I have to shut the whole machine down every time I walk away from it.
Plus, it's installed about a zillion Windows patches and the sound crashes the first time I launch World of Warcraft in any given session. Meanwhile, the two little Minis just purr along. I rebooted one of them once in the last month, because mail wasn't going through, but it turned out to be our ISP.
I honestly think Apple's market share will double within a year of the Intel switch. I'm going to sink my money into Apple and Berkshire Hathaway.
If memory serves, the last time you were here they stopped making hardware... so let's skip to the present. Yes, you can play games on your main machine without having to wait for versions for the Mac, and Apple's marketshare may well double or even triple, but does that mean Mac OS X share will do the same?
I.E., what if people stop booting into the Mac once they're done playing, don't want to deal with dual-booting at all, or developers of larger software start telling Mac users to just boot into Windows (or boot up an emulator) to save costs?
They're not going to reboot to Windows. Windows sucks dogs and everyone knows it. I don't even have to quote the stories of Windows machines getting viruses after 10 seconds any more, because everyone has had it happen to them or someone they love.
They're going to use Wine (or something a lot like it) to play games. It's a perfect technology for this at a perfect time. Windows programs (or a subset of them) will run in a virtual environment on Mac OS X just as Java, Mac Classic, and X11 programs do right now.
The Windows user experience is so much worse than Mac OS X that I can't imagine anyone thinking it wasn't worth it to boot back. It's like saying, "Hey, it's too much trouble to leave the video arcade and go back to our office and get some work done... let's just stay here and sit on the sticky chairs, surrounded by 14-year-old skateboarders."
Speaking of user experience... Delicious Monster recently won two Apple Design Awards at WWDC. 1st place for 'Best Mac OS X User Experience' and runner up for 'Best Product New to Mac OS X', which means you get a cool custom-designed award and some prizes.
Considering your former company had won several of these over the years, did winning this year have any special significance?
Yes. It's hard to find the right words. I guess it was a real validation.
There's no way to be asked to leave a company and not ask, "Hey, wasn't what I was contributing worth what I was being paid?" I didn't really make that much at Omni; I was president but I made less than the V.P., and I made less than, say, a webmaster friend of mine from Nintendo. So, in my mind I was well worth my pay.
But if your two partners say, "We don't think you're worth it to us," it hurts you. It was a blow to my sense of self. I mean, that's not what they said, they said, "We think you'll be happier on your own," but I wasn't given a choice. I think, as an adult, I should really be allowed to pick my own happiness. If you're forcing me to go where you say I'll be happy, then I'm going to suspect something else is going on.
So winning my fifth Apple Design Award and second runner-up award this year rebuilt something inside of me. It was a goal I set when I founded my new company; like Lance in France, only without the strenuous exercise or extremely hot rocker girlfriend.
Let's talk about happiness, since you've been quite candid about your struggles with depression and "obsessive compulsive tendencies"; 'bursts of brilliance' where you sit and code for a day at a time until what you're working on is just perfect. This isn't that rare of a dynamic when it comes to smart programmers.
Do you think your ability to hyper-focus on a task is part of what allows you to excel at what you do, and would you be willing to give it up if it meant doing away with the depression?
I've been asked the "would you change it" question on a variety of bizarre qualities about me (that I share with a lot of my family) that have been both blessings and hinderances. The answer is always no. Fundamentally, I like who I am, and I feel blessed and incredibly lucky.
More, I feel a great sense of responsibility. When I saw Spider-Man for the first time I couldn't believe how much I resonated with it. I feel like I have to do something good for the world, because I've been given the chance and the ability. I've got money and I've got resources and I've got the ability to program. So, I'm obligated to do something for the world.
Depression is a sucky thing to deal with because it doesn't have much to do with how you're doing in life. I feel ungrateful every time I get sad, because in general my life really isn't too hard. I can say to myself, "Look, you've proven that you don't produce enough seratonin, you don't have to feel guilty for the tricks your brain is playing on you," but I still feel like a spoiled child.
My discovery is that everyone I meet is broken in some way. As I've gotten to know my friends and business associates and girlfriends, I've discovered they all have some kind of problem with their emotions. And they all compensate for it in different ways, so it's hidden from other people most of the time.
A lot of people really resent even the implication that they could be "crazy." They see taking drugs for it as the ultimate capitulation; that you've given in to your craziness and now you'll be crazy forever. They think it's a shortcut; you could just "snap out of it, soldier" and be better, but you're too weak.
Depression isn't like that, though. You don't "snap out of it." There's a chemical missing in your brain, and your whole life is like those dreams where every action you try to take is hindered by a huge pile of invisible wet blankets.
I think antidepressants probably are over-prescribed in this country, but I also think they are under-prescribed. Which is to say, I think some people who aren't really chemically depressed use anti-depressants as a replacement for therapy, which is what they need. But a lot of us weren't abused as kids, we just have a chemical imbalance.
And I think a lot of people who have the chemical imbalance are afraid to go to the doctor because we're taught to cover up our weaknesses and compensate for them, and we're incredibly good at it. I founded Omni and ran it for eight years while suffering from a pretty bad obsessive/compulsive disorder and depression.
I used to be afraid of being caught in traffic, of being at a new restaurant, of going to the airport, of social situations, of going on any trip longer than an hour. I essentially became completely agoraphobic.
Two days after I got on selective seratonin re-uptake inhibitors for the first time, I felt like the chains that had bound me for 30 years had dropped away. And that totally dropped away two days after starting on drugs. I felt like I'd been crippled all my life and suddenly I could walk. People ask me, "Are you going to be on drugs all your life," and I say, "I sure hope so!"
There's a segment of the developers that believe the Operating System is becoming less of a support system -- enabling users to use apps to do tasks -- and is instead incorporating more and more of the fuctionality of tasks a user may want to do, either as an app or a feature.
Do you think this concern of the OS eating third parties is overblown, or a real concern for developers going forward?
We're going to see more and more bundled software, and I guess it sucks if you're publishing something in the product category that just got bundled, but I've had this happen to me (cf, OmniWeb) and, you know, you just move on.
If we developers can't come up with new kinds of apps that Apple and Microsoft haven't thought of, then we probably shouldn't be in business.
I'd like to say, and I need to be delicate here, Apple never treated me shabbily when it comes to them coming up with similar, bundled software. I feel they really have been pretty dang decent to my companies, and have really done all I would hope for.
The only example I'm willing to give on this is that I often (usually) trot around ideas I'm having for apps to my engineering and marketing contacts at Apple, and every once in a while someone will mutter, "Hey, uh, don't work on that, OK?" And, you know, like in a PG version of Pulp Fiction, I just go, "Shucks, friend, that's all you had to say."
Are there aspects of Delicious Library -- both in interface and coding -- that seem simple enough to an end-user but were actually very difficult to put together? When faced with a real challenge, how do you approach it?
The trickiest part of Library for me was making it work with thousands of items. It's actually not too hard to get a basic library program working with a hundred items or so, but as you get bigger data sets there are so many tricks you have to do to keep performance tolerable.
With the interface, basically every piece of it looks simpler than it is. Every button and menu item was argued about and refined and redone and moved and changed, again and again, so we could get the perfect flow. If you pointed to even the smallest detail, like, say, the way some fields highlight when you mouse over them so you can pop up an action menu, I can tell you about months spent redoing that feature until it was perfect.
Making a simple user interface is a thousand times harder than a complicated one. I could literally write a skeleton of Delicious Library in a day, if I weren't worried about how all the buttons and fields interacted or looked. Adding the fun to the app is the hard thing, and a lot of the credit for that goes to Mike.
Is there a feature or quality of Mac OS X -- both as a developer and user -- that you think people aren't raving enough about? What are you aching to see improved?
Cocoa is finally getting the raves it deserves, but for a long time everyone thought Carbon was going to dominate.
The trick is, once you touch Cocoa you just can't use anything else. I've met maybe two people my entire life who've said, "Meh, Cocoa, whatever," and pretty much everyone else has completely gotten religion the day they started using it.
Nowadays, even the QuickTime team is redoing a bunch of their layers in Cocoa, which to me is amazing. (Years ago, when Apple first announced Mac OS X, I talked to a QuickTime evangelist at WWDC about how they were going to support Mac OS X, and he said, "Well, we have a cross-platform Java version of QuickTime, so we'll probably just provide that." How times have changed!)
On the other hand, the AppKit team really needs to get busy integrating CoreGraphics all the way up. CGRect and NSRect are still different structures. This is craziness. I'm constantly dropping into CG directly, because NSImage's API is so old, and I have no idea what's going to be fast and what might be hardware accelerated.
Erm, Apple said CGRect and NSRect were going to be folded into one structure back in the public beta days of OS X.
While it's not the end of the world, this isn't the only area in OS X's APIs where you see this kind of thing; do you ever worry that Apple's developer resources are spread too thin on too many fronts?
Nope. They're getting the best people in the world working for them, and I think as a company they're coming together more than they have in years.
When I talk to Apple engineers the difference in their moods from five or eight years ago is amazing. They all know Cocoa is where it's at, for example; two years ago most the QuickTime team would never have thought about supporting anything but Carbon.
Apple is seen as the "good guys" by most people in the industry, against Microsoft's "bad guys." Don't think that, when engineers graduate from college, they don't consider this.
Would you want to work for a company where people practically spit on you when you tell them what you do? Seriously, when I meet Microsoft people in Seattle they are usually sheepish to admit it. "Uh, well, I gave in, and see, I sort of work for, uh, m-i-c-r-o-s-o-f-t..."
Ok, so if they aren't spread too thin, why do you think CGRect and NSRect are still different structures when Apple was telling people that they were going to be merged almost 6 years ago?
I think the specific issue with CG and NSRect is that there is some conservatism on the part of the AppKit team -- they're very worried about maintaining backwards compatibility with old code, to the point where they aren't as aggressive about making changes as I would like.
If I had my druthers, NSImage would receive a huge overhaul and lose its fifty-billion different ways of drawing and caching, and just have a couple very fast paths that sit right on top of CoreGraphics and share its semantics.
Speaking of being spread to thin... Starting a startup probably comes with a lot of fun and excitement, but it's stressful. How do you keep from mentally imploding so you are still looking forward to coming into work every day?
Well, the usual... Booze. World of Warcraft. Driving the pimp-de-pimp-pimp-mobile. Shirt shopping.
One thing both Mike and I both do is work really hard, all the freaking time. We're always thinking about software, no matter what we're doing. We'll call each other up at like 2 AM and the conversation will literally be, "Hey, are you asleep? Good. Had an idea for the second panel; let's just take the borrowers..."
But both of us keep sane by mixing in fun with work, too. So, we'll be "at work" (at the café) and we'll suddenly go off on a jag about something totally stupid ("Hey, look at this screensaver!" or "Check out Airburst!") and spend hours on something totally useless.
Wil grinding at DM's 'office', aka the Zoka University Café.Delicious employees practically live there.
To an outside observer, it looks like we're, like, the least disciplined people in the world (and, you know, in a way we are), but it's the unpredictability that keeps everything fun. When the guys decide it's too dang sunny to work and pile into a car and go to the mountains, nobody says, "Hey, we've got to work." Because we do work, all the freaking time. What we have to do is play.
The rumor is Delicious Library was the first of three apps you had up your sleeve, and now the word is you have something starting to reach fruition in the Delicious Skunk Labs. Can we get a hint?
Things recently changed a lot at Delicious, but I can say for sure that we're going to come out with Delicious Library 2.0, and in fact have been designing it since the day 1.0 came out, and coding on it since the day we shipped 1.5.
*Pout* Alright, let's jump back to Omni then. Few of us will ever found our own company, let alone a software company that lasts a decade, let alone leaving it to start another another successful software company.
Are there lessons you've learned from Omni that you've taken to Delicious Monster, or decisions where if you knew what you know now, you'd do differently?
I don't know that I'd go back and do anything differently in my professional life, just because I like where I am now, and that movie "Butterfly Effect" scared the poo out of me. Certainly there are mistakes I made along the way.
The biggest lesson for me has been to realize how much a company changes when you get more people. No matter what you hire people to do, no matter how much say they are supposed to have, they are going to have a say in how the company works.
If you get, like, 100 guys you hired to fix the photocopier in a room and they're all telling you your idea for some piece of software sucks, it's hard to ignore them. We're human. It's hard to say, "Look, guys, that's great, but you're photocopier repairmen, and I'm a software designer."
And, worse, even if you have confidence in yourself, it's hard to lead a group of people if there's a larger group that's afraid of your ideas. (Man, I don't want to sound like I have anything against photocopier repairmen, here. Seriously, they've never done me any harm, I'm just picking a profession.)
Another lesson is, don't be afraid to fire people. I was always really, really worried about my employees, and I was a wimp about firing people who needed it. After being fired myself, I feel a lot less like I owe anyone employment.
You earn it, or you're gone. I'm not saying, if you have a bad month, your ass is grass. I'm saying, if you're consistently not helping the company, you need to go or you'll infect everyone else, and it's just not fair to anyone.
Are there any decisions you made at OmniGroup that you're proud of?
I liked writing the philosophy pages that were the core to Omni in the old days. At WWDC a couple years ago several young kids came up to me and said, "Hey, we just wanted you to know, we're starting a company right now and we're using your mission statement and goals as our company's template."
That shit chokes you up, you know? Like, I don't have any kids, but my information is being passed on to another generation.
An old professor of mine who's a senior guy at Pixar told me a couple years ago that Pixar had a management retreat, and they printed out the web pages I'd written for Omni and held them up as an example of a company that "gets it." Pixar, man!
Yah, I'm proud of that. Damn proud. That's the shizzle, right there.
Almost four years ago, in a chat you said: "OS X means: Speed. Stability. Beauty." Mac OS 10.1 hadn't even shipped yet, and I think most could agree the first releases of OS X were pretty rough and somewhat underdeveloped.
Were the first two suggested features, or did you just want to believe? Do you think we're there now?
With a lot of RAM, I certainly found Mac OS X 10.0 to be faster and more stable than Mac OS 9. Now, obviously, people who use their machines differently might have had different results.
But the real point was: We have a real VM system, so we've got a much nicer chassis to build on than our competitors (except Linux, of course). We've got a 30-year history of multi-user protections working for us, so neither you nor malicious warez can install random crap and have your machine become unstable.
Beauty is a gimme, but I will say I can't wait until we've seen the end of aqua stripes. I'm so over those.
Someone once said to me we love software both for what it does now, and what we want it to do in the future: it's potential. You're part of a very small group of developers that has been following the technology from NeXT around years, going back to The Omni Group forming in 1993.
When you look back at where you thought NeXTSTEP would evolve then, and where it is now, where have the paths diverged?
I actually started programming NeXTstep (original capitalization) in 1989; the University of Washington was one of the early-seed sites for the original NeXT cubes, and so I started using the system at version 0.8. There are like six of us from those days still around.
One thing we're still waiting for is what the full version of Nextstep (new capitalization) 3.0 was supposed to be, which was "object soup," according to one of the fathers of the AppKit and one of my (now ex-) heroes, William Parkhurst (now a Microsoft employee).
Honestly, none of us at the time really quite understood what "object soup" meant, but it sounded awesome when he'd talk about it. I think what he had in mind was the next generation of what we're starting to see with metadata and Spotlight in 10.4.
So, hopefully we'll all have tasty soup in, uh... Liger?
You've built software for NeXT customers, then Windows customers via NeXTSTEP, and now focus primarily on Mac customers. How does the Mac base different from your other experiences?
Mac users love their machines; Windows users put up with their machines because they don't believe there's anything really better.
It's depressing, really, because it's like dealing with victims of abuse: "Seriously, there's a better world out there, and you deserve it! You don't have to put up with this! You can leave! Mac will treat you right!" And their response is right out of the textbooks: "Why would I trust Mac? I don't think anything can be good after this."
I wish I were joking above, but these are almost exact quotes from like a dozen conversations I've had.
I love the Mac user base because they tend to be people who are into trying out new software and recommending it to each other and giving the little guy a chance. Windows users have demonstrated, ipso facto, that they do not believe in the little guy.
The two types of Windows users I've identified at my café are:
- I use Windows to run Word and Excel and browse the web (and read e-mail in my web browser), and
- I'm a programmer and I spend all my time in a Windows IDE or hacking around with my system.
The problem is that market (a) already has all the software they think they'll ever need, and clearly isn't into looking beyond what they already have or they'd have noticed they could do all that they currently do, and more, but much easier, on a Mac. And market (b) is too small for me to aim any software at it.
Putting down the pom poms, do Mac users often just not have any other option but to give the little guy a chance? When you go to monster.com and search for "Cocoa", you'll get about 30 hits, with only 2 of them not at Apple Computer. Search for C#, and there are gazillions. Any Cocoa dev list is filled with people who love the tech, but just can't find work.
I've seen how you roll, so I'm not discounting that it's lucrative, but it begs the question if coding for the Mac means working for Apple or being an entrepreneur?
You're not going to see as many run-of-the-mill jobs in Cocoa, it's true. I honestly haven't looked around the market a lot, since I keep starting my own companies, so I haven't been in the market for a while.
I can say that the guys I've employed who've gone on to other jobs usually have no trouble at all finding work, and in fact usually make twice to three times the money. (Maybe this says I'm cheap?)
The Cocoa community is still small enough that when we want to hire someone we usually use the "young boys' network".
There has got to be a better name for that network... but bygones. It's clear that you're tied to Mac OS X, and have no interest in porting your software to Linux or Windows. As a developer, what would Windows or Linux need to kindle your interest?
A really stable version of Cocoa. It's all about the frameworks. People talk about Java vs. Objective-C vs. Python vs. whatever, and I think the discussions are just idiotic. It's like arguing what kind of needle you want to use on a syringe and not paying any attention to what substance you're actually injecting yourself with.
Frameworks are the substance of programming. You build on top of a good one, your program is solid and fast and comes together beautifully. You build on top of a bad one, your life is miserable, brutish, and short.
I have much respect for my homies running Linux, but I just don't care for the frameworks. I programmed X11 in college and it sucked rats. I'm not going back to that, ever.
Yay for frameworks, but we should also be fair that it's been a long time since you've been in college and if someone was basing their opinion on developing for the Mac now on impressions from a decade ago, you'd probably have an apoplectic fit.
When was the last time you looked at say, C# and the .NET on Windows or say, Mono on Linux?
Honestly, I haven't looked at the latest. After years and years of Microsoft promising that this set of frameworks was The Next Great Thing, I've given up. I just don't have the time.
They're like the boyfriend who keeps coming back and saying, "Really, baby, I went to counseling, and I'm better now, just give me one more chance..." I don't want to be one of those chicks on Sally Jesse saying, "But I love him!"
I've lived through Microsoft's COM and Active-anydamnthing and MFC, and hearing how each one was going to really make it easier for programmers, finally. And, it keeps being bullshit. Now it's .Net and C# and soon it'll be Avalon, and I just can't believe people are buying it.
Microsoft has nothing to gain by making life better for small programmers. They have millions of lines of code written to the old, crappy Windows APIs, and they make all their money selling Windows and Office. If they actually enabled small programmers to do cool things, they'd be creating the very furry mammals which would be their eventual downfall.
Look, I don't think everyone at Microsoft is cackling in their offices, planning their next evil move. I'm 100% certain there are good-hearted people there, really trying to empower the users. But the problem is the company is fighting itself.
When 90% of your revenue comes from upgrading Windows and Office, you've got to ask, about everything they do, "Does this help Windows and Office?" And if the answer is no, you've got to assume that you can't really rely on that thing. Because it's going against the company's core values.
What on earth is extreme gardening, how did you learn about it, and how did the experience turn out?
Extreme gardening is when you rent a twenty-foot backhoe (amazingly, they require no license!) and buy a diamond sawblade and cut up the asphalt in your parking lot and dig it out with a CAT and have dirt put in and pick a bunch of huge trees and plants and put 'em in place with your giant backhoe, again.
You turn parking lot into jungle, with big machines. I'm self-taught, I'm proud to say. It was totally fun.
I (intentionally) ignored the advice of my plant lady and overplanted so the garden would look fuller the first three years, but other than it needing some pruning, I think it turned out wonderfully.
It hasn't been announced yet, but Mike Matas is going to be leaving Delicious Monster for another opportunity. Where he's going, and how will it affect Delicious Monster -- and your products -- going forward?
Sadly, I can't say where Mike is going; that's his secret to tell or not. I think his new company has a thing about keeping employee's identities a secret, to prevent poaching.
Right, and there'd be no point in speculating if the company that has a thing about their employees being poached is also the company that stopped putting the names of their engineers in shipping software for the same reason...
I've never been one to engage in speculation, ever since I lost all my money in the crash of '01. He is going to work for a big company and he's going to be on a team of really talented interface designers, so for him this is a great opportunity to grow and it's also an amazing chance for him to really influence the entire industry. And he's very young and he really needs to explore the world.
Of course he's my friend as well as my business partner, and is an amazing designer, and I'm very sad to see him leave my company and to move away. He was always able to challenge me and keep me thinking, and I think I've done some of my best work with him.
Lost Monster: Generous reward upon safe return.In the near term his leaving won't have much effect on Delicious Monster as a company. We still have the same people answering e-mail and doing the website and running the store and helping write our software. As for me, I love this company, it's where I belong. I can't imagine working for a big company after being my own boss all these years, and if I were to start a new company I'd want it to be just like the one I have now, and named the same, so why bother?
Most of the design work for Delicious Library 2 is done now, since Mike and I have been thinking about it ever since we first started work on Delicious Library 1, and he's been doing mockups since we shipped.
We've always known what we wanted the features to be in the 2 release, and we have another huge pile of cool things to do for a future release. The work on 2 is well underway and when we've shown it to Apple people they're blown away by it.
You aren't exactly a newbie when it comes to UI, didn't you have your hand in the user interface of some of the Omni apps?
Yah, I've done a lot of what I call "interaction design," which is when I think about features a lot, but I don't draw the icons or worry about the exact font or whatever.
UI work is really a broad term for a lot of different specialties, like drawing icons, laying out panels, interaction design, and feature specification. I can't draw icons one single bit, but the rest I have a lot of experience with, and really enjoy.
If Delicious does decide to start another product line, that's where we'll see a difference from the "Mike" days. Obviously, he had his strengths and weaknesses and preferences, and so will anyone we get to replace him, and so any new product we design is going to be different from one Mike would have helped design, but hopefully it'll be, you know, different but good.
An example is: Mike really likes very, very simple apps. Now, I do too, but Mike, for example, really hates incredibly featureful apps like Photoshop and OmniGraffle, whereas I think OmniGraffle is a really cool app that's just not for everyone. If you need to do certain things, you really want OmniGraffle, but not everyone needs to do those things.
Mike's preference was always: write apps for the 95% market, not the 5% market. That's what we did with Delicious Library; it's an app for your mom and my mom.
So, without Mike, maybe Delicious Monster will start writing deeper apps for 5% markets. Or maybe not? Maybe we'll do something in bio-tech or med-tech? We don't know yet; we've got a lot of work to do on Delicious Library 2 before we start worrying about that.
If there's one thing I've discovered, it's that there is no stable state in life. There is no getting somewhere and going, "Ah, *NOW* I'm going to park myself down and just rake in the fat loot." Change is scary, but it's also the foundation of life and happiness. We need it. We get bored and lazy without it. Once more, into the breach.
"But when the blast of war blows in our ears,
Then imitate the action of the tiger:
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favored rage"
And you won't be say, changing your company name to 'Delicious Shipley' or anything like that, right?
No, I think my deliciousness is self-evident.
What's your alcoholic drink of choice?
I've been doing a lot of * and Cokes lately, where * can be rum, scotch, or whiskey. I'm pretty fond of them. I like to get the really expensive stuff and have the bartender yell at me about what a waste it is to mix it with Coke. But, really, the cheap stuff just tastes nasty, even with Coke.
I figure, I'm actually more discerning, because I can tell the nasty stuff even buried in cola. Also, life's too friggin' short, and I don't drink enough to not spend money when I do.
drunkenbatman addendum: For the record, my speculation about where Mike was going was a guess. However, a few hours before this went live, permission was given to tell me that the opportunity Mike is leaving for is indeed at Apple Computer.
I also mentioned I'd have a special treat for you at the end, and here we are. Throughout the interview, I've included little shots of Delicious Library throughout its development. Those types of treats are rare enough, but they come from a book Mike Matas created, The Art of Delicious Library, which is a sort of running evolution of the software from the whiteboard to the finished product.
Wil was not only gracious enough to allow me to use parts of it for the interview, he's allowing me to put it online here for everyone. A delicious and rare treat indeed. It's zipped to keep people from viewing it in their browser before downloading it, because it is large, so please do not link directly to it.
You wouldn't believe what it took to make this interview happen, and I have to thank Wil for giving me the crazy level of access he did. It's a transitive time at Delicious Monster at the moment, which means there is little time for anything, so mad love for giving up what was left over to talk to their users and my readers.
Comments (46)
Posted by: Kool at July 21, 2005 05:17 AM
I should do the same. But since I use my PowerBook both at work and at home, I can't.
Anyway, this was again a very great interview! It's nice to hear people talk about this stuff with such passion! I am curious what work of Mike were going to see in the future from Apple, and what Delicious Monster is going to produce too!
Thanks for a great post!
Posted by: Rory Prior at July 21, 2005 05:59 AM
Great interview DB, Wil always manages to be entertaining and informative. I really enjoyed the The Art of Delicious Library pdf book, I'll have to come up with something like that myself because I've got a ton of similar concept stuff lying around.
Posted by: GHM at July 21, 2005 06:17 AM
Cool read, thanks DB. Don't know what to say except topping yourself must be getting hard...
I'm sorry to see Mike go but turning down an offer from Apple would be hard for anyone. Dream job. I feel like William is smarter than me, but still have to take what he says with a gain of salt because he is SO OBVIOUSLY AN APPLE FANBOY. But when you are so upfront about it it is completely forgivable especially with the barcode sections.
I also say widgets suck ass, but out of all of them Delicious Library has the only one that made me go "Wow". Useless, but the spotlight effect was inspired!
Posted by: Chucky at July 21, 2005 07:27 AM
drunkenbatman and wil both ultra-rock.
you ought to start up a bible selling business together.
Posted by: Steve at July 21, 2005 07:42 AM
Ah yet again my hat comes off in the direction of the batman ....
Sir your insights and work are an inspiration to my humble codeing attempts!
Thank you!
Posted by: LEGO Boy at July 21, 2005 08:03 AM
Great interview DB! As always, in-depth, and held my interest. I'm very inspired as a developer by what I've just read.
Posted by: Jim Weston at July 21, 2005 08:25 AM
Wil Shipley: Blowhard but makes awesome software.
And what is the deal with the bull thing graphic at the top of the interview?
Posted by: Malte at July 21, 2005 08:37 AM
Yay to Drunkenbatman and Wil. This was a real good read so thank you for the time you put into doing this!
You made me feel like there's actually some hope that there are some companies that are so enthusiastic about the product they're making and still surviving. Sometimes it feels like you have to (lie on behalf of the company/adapt/not stick out too much) just to make the company survive long term. (Don't make me explain) I like the honesty these guys have about their philosophy and mission.
Perhaps there is hope..
Posted by: Troy at July 21, 2005 08:53 AM
Haven't had a chance to read the whole thing yet - but I am as keen as mustard! Wil and DB..it's like those team-up comics where Superman meets Spiderman :)
Posted by: Chris at July 21, 2005 09:25 AM
Love it! Great interview. Mad props to both Mike and Wil. Good luck at apple, hopefully you can fix the freakin' iCal icon ;)
Posted by: Stephen at July 21, 2005 10:38 AM
I didn't read the entire thing so excuse me if this was already mentioned. If you don't have a Mac, try MediaMan for Windows. It almost looks identical and is free.
http://www.imediaman.com/
Posted by: Tina Redwool at July 21, 2005 10:43 AM
Great interview, interesting to see the software development cycle and all the work that goes into making good software. Sad to hear Mike Matas is leaving for Apple, the graphics are so nice in Delicious; that's its selling point. However I ended up buying DVDpedia and Bookpedia for my needs. I would be remised if I didn't add that they have some great software too for media catalog, and certainly have done a lot of work like Mr. Shipley. They are also shareware: bruji.com
Posted by: Zoran at July 21, 2005 10:51 AM
Great article Db, I look forward to reading more great content from you in the future :)
Posted by: ez-e at July 21, 2005 10:53 AM
DB, you are the best technical interview there is. Period. I just wish there were more of them. Nice to FINALLY know why Shipley left Omni. It makes sense, it looks like it is working out for both.
Keep rockin' Mr. Shipley, and thanks for talking about your depression. My cousin has a form of ADD and it seems he cannot wake up before noon or keep a steady job, feel like I understand him somewhat better now and maybe he wont always live with his parents? :-)
Posted by: Fitz at July 21, 2005 11:11 AM
"The work on 2 is well underway and when we've shown it to Apple people they're blown away by it."
I wonder, if you hadn't shown what you did to Apple would Mike have gotten poached? Unsure how to feel about this. People should work for the best fit, but if Apple siphons the cream from the third party developers, third party software will suck.
Posted by: Geffin at July 21, 2005 12:07 PM
I"ve downloaded and am playing with it, and it's so cool but almost unuable on m iBook (700Mhz G3). It's just too slow, I can barely resize the window. Are there minimum requirements or tricks to speeding it up before I buy?
Posted by: Mindflayer at July 21, 2005 12:42 PM
Obviously, I can only speculate on their reasons, but I would describe my style as "maveric," and most the company wasn't into that at this point. We had meetings where the consensus was "we're not an engineering company any more, we're a market-driven company," and that's the antithesis of the company I founded.I'm also notorious for having a bad schedule (I've had insomnia since I was like twelve), and Ken felt like I couldn't effectively be part of the management team if I wasn't there during "core hours."
Sounds like how AOL evolved.
Posted by: Tim Germer at July 21, 2005 12:47 PM
You and Wil make for insightful and engaging conversation. I loved the interview.
Posted by: at July 21, 2005 02:06 PM
very tasty guys, thanks! i love delicious monster even though i dont have an isight, but am sorry to see mike go. i really loved the icons.
Posted by: Mike at July 21, 2005 02:39 PM
@Jim Weston
It's not a bull: it's a monster. Visit Will's site and check out his favicon:
http://www.delicious-monster.com/
Or did you mean DB with a cow's head? That's because his fave tipple includes milk.
Posted by: at July 21, 2005 03:31 PM
The Windows user experience is so much worse than Mac OS X that I can't imagine anyone thinking it wasn't worth it to boot back. It's like saying, "Hey, it's too much trouble to leave the video arcade and go back to our office and get some work done... let's just stay here and sit on the sticky chairs, surrounded by 14-year-old skateboarders."
Mac users can't imagine ANYONE not wanting to use their system, and are still confused that Apple does not have 90% share.
Posted by: Ben Reubenstein at July 21, 2005 06:24 PM
I can't believe I made it though an entire article in one sitting! This is an excellent example of the little guy making a huge splash and is chalk full of great advice for dreamers out there. Congratulations to Mike on his new endeavours, and may many good things come to Wil and his Delicious Company ~
Posted by: Marc Driftmeyer at July 21, 2005 06:52 PM
Mistake in the article:
I've been here before -- in 1996 NeXT ported Nextstep (the basis of Cocoa) to the Intel processor, and my company ported all its apps and sold them "quad-fat." That meant they ran on four processors, same binary. It was cool as heck.
Sorry Wil, but NeXTSTEP for Intel 3.1 was ported in 1993. I'm staring at the photo of the team who ported the OS and when it was released, NS3.2 CDs were sent out to help those using Intel to quickly fill many gaps in device driver issues. When NS 3.3 was out on Intel the platform was stable and it was 1996. Openstep neared its complete development cycle at this time. (Openstep 4.0Pr1 was already out and MECCA rolled back to the default NS3.3 UI) If you recall the Openstep Initiative was finalized in 1994. (October 19, 1994 to be precise) NeXT and Sun's relationship had already fizzled before 1996 which combined with Steve's disgust about Microsoft's dominance prompted his narrow sighted comments that Microsoft has won the War--NeXT focused intensely from that point onwards at the Enterprise Markets.
With HP Gecko hardware systems being cancelled the message of Quad Fat binaries quickly died on the vine, not to mention that SPARC 5/10 Systems were the only certified SUN boxes to run NS on and those were limped along with very little help from SUN. So we ultimately were left with Moto 68k and Intel Pentium/PPro based systems. Perhaps if we promoted the Bi-FAT solution perhaps it would have make a greater impact on the Enterprise? Probably not, but it would with OS X and it's Universal Binary that really is a singular Universe for the long-term but a Bi-Universe for the next 4 or 5 years.
Posted by: Jake Tracey at July 21, 2005 07:03 PM
Excellent interview. I find your Wil's story really inspiring. I myself have had to deal with agoraphobia and it is without a doubt one of the most debilitating mental conditions. Kudos to Wil for overcoming it and moving on with his life. It's great to see that Delicious Monster has succeeded so grandly as well after his er, 'awkward' departure from Omni. I hope Delicious Monster continues setting the standard for fun OS X software for some time to come.
Posted by: consumer_q at July 22, 2005 02:13 AM
Nice interview for sure.
I always thought a library system integrated with eyehome would be neat. Howabout it?
Posted by: Bryce M. at July 22, 2005 03:34 AM
Thanks for the interview DB & Wil. Very informative, revealing and honest. I bought Delicious Library at MacWorld and love it. It certainly impresses PC people who visit (they ask if it's available for PC of course.)
Not sure about extreme gardening tho, but I've heard extreme ironing rocks :)
Interesting post someone made above about imediaman. Just took a quick look... could this be the type of cheap (double meaning implied) knock off Wil has referred to in previous discussions/blogs? The author of imediaman openly admits in his forums to "borrowing" some of his ideas from Delicious Library, including the webcam barcode scanning and virtual shelf feature. To be honest, it doesn't appear to be as polished (hard to really tell from screenshots), but hey, it's free... so that's better... right??
Posted by: Joe Chin at July 22, 2005 06:30 AM
First I would like to say congratulations to Mike. Apple is a cool company to work for. I've written programs in .Net Visual Studio for the last 2 years. It really has come a long way from when I was using VS6. But I have to agree with Wil, the applications are sorta lame on Windows and the good ones are never complete.
Stephen, thanks for the link to MediaManager. I'm using a Windows PC until I can get my PowerMac out of storage. This will come in handy when that day arrives.
Posted by: H-H-H at July 22, 2005 06:45 AM
good luck wil, and thank you for the great read
Posted by: Cuperphobic at July 22, 2005 08:05 AM
To the person concerned that Apple will "poach the cream" from 3rd party companies: not everybody wants to live in Cupertino! I'm happy for Mike to hear that he's going to Apple, but it's going to be a pretty shocking disappointment based on observations of what he appreciates about Seattle...
Posted by: Carl at July 22, 2005 09:17 AM
Awesome interview. Someone should give a shout out to Will's "Why develop your own software company" presentation. That was hilarious and awesome!
Posted by: Carl at July 22, 2005 09:18 AM
Heh, from the "iMediaMan" homepage:
"Annoucing the availability of MediaMan 2.0"
I see attention to detail is job one for iMedia. Also, why does a Windows product have a Mac software ripoff name?
Posted by: Carl at July 22, 2005 09:25 AM
Also iMediaMan:
Q: MediaMan just crashed on my computer, what should I do?A: MediaMan has extra crash-prevention mechanisms built-in. Usually, when an unexpected fatal error occurs, you'll see the following window.
[image]
Hopefully, it'll say that a "dump" file is being generated. In order for the developer to know, trace and fix the problem. You are strongly advised to send this file to us via the user community.
* The "dump" file contains the information of the "crash point". It doesn't contain any kind of personal information or hardware information about/on your computer.
"Hopefully" the "'dump'" file won't "dump" on my computer, when I "dump" it out the window.
More seriously, it seems like OK software, but it misses all the attention to detail that makes Delicious Monster so cool. See also their review in Ars Technica, which praised them for insane attention to little things. If other software can't do that, then it can't compete.
Posted by: Juan at July 22, 2005 09:33 AM
great piece of work, you killed my lunch hour. drunkenbatman, just to echo another poster, your interviews are the best technical interviews on the web. thank you for raising the bar.
mr. shipley, thank you for your honesty and taking the time to allow us behind the scenes of your great software company. delicious library is truly a joy to use, and i thank you for coding it.
mr matas, thank you for the book showing the evolution, and i hope you see great success at apple. your interface work on delicious was extraordinary.
Juan
Posted by: Mike at July 22, 2005 10:57 AM
A great interview, full of fascinating insights. Thanks!
Delicious Library is a beautiful product, and probably one of the most visually attractive pieces of Mac software in the world as far as UI and user experience. Unfortunately, it is unuseably slow if you have a collection of more then a few hundred items, even on a g5 tower.
Hopefully, they will fix this in 2.0, in the mean time, I enjoyed the interview.
Posted by: Phil McCracken at July 22, 2005 08:51 PM
good article without beer; great article with it. seriously, gonna see what other interviews ya got here.
rock on...
Posted by: at July 22, 2005 10:00 PM
Really fun read, downloading now
Posted by: Dave at July 22, 2005 10:33 PM
Excellent article. I'm not a coder or in the software biz, but I learned a lot.
Posted by: Chris Burkhardt at July 22, 2005 11:39 PM
As a developer, what would Windows or Linux need to kindle your interest?A really stable version of Cocoa. It's all about the frameworks.
What is Wil's impression of GNUstep, I wonder?
Posted by: Squozen at July 23, 2005 07:05 AM
Curse you DB, if you keep up this standard I'm going to have to send you more money. :(
Posted by: M at July 23, 2005 11:33 AM
… hopefully you can fix the freakin' iCal icon ;)
Better yet, fix freakin iCal.
Posted by: Markus Magnuson at July 23, 2005 06:57 PM
man, this interview was wonderful, like all of your other stuff. keep it up!
Posted by: Evan Schoenberg at July 24, 2005 06:25 PM
DB and Wil, great interview -- thanks to both of you for all the time invested in this one :)
Posted by: John Devor at July 28, 2005 12:56 PM
Excellent interview!
Posted by: sibisoro at July 31, 2005 03:39 AM
Truly awesome. This is what creating software is all about. What can be more inspiring!
Posted by: Peter Roosen-Runge at December 1, 2005 05:12 PM
"Heuristics (the way I'm using them) are basically algorithms that are not guaranteed to get the right answer all the time."
This is an idea (thought out to greater depth) I first learned in John Holland's course on general systems and adaptation at the University of Michigan (1963?). A key feature of heuristics, he argued, is that we can easily think of cases where they are correct (otherwise we wouldn't bother), and perhaps where they fail, but we have no clear sense of where the boundary is. Holland suggested that heuristics are the computational analog to proverbs.














Drunkenbatman, I'm going to put your great blog out of my NetNewsWire subscriptions list.
At least at the office.